#include "UltimatePhysX3Precompiled.h"
#include "UltimatePhysX3ActorDesc.h"


UltimatePhysX3ActorDesc::UltimatePhysX3ActorDesc(PxRigidDynamic* actor,PxMaterial* material)
{

	actorDesc = actor;
	mMaterial = material;
}



UltimatePhysX3ActorDesc::~UltimatePhysX3ActorDesc(void)
{
}

PxRigidDynamic * UltimatePhysX3ActorDesc::getPxActorDesc()
{
	return actorDesc;
}

void UltimatePhysX3ActorDesc::addBoxShape(Ogre::Vector3 position,Ogre::Vector3 orientation,Ogre::Vector3 dimension )
{
	PxShape* aSphereShape = actorDesc->createShape(PxBoxGeometry(dimension.x,dimension.y,dimension.z),* mMaterial);

}


